![]() Oddly enough, the frame rate severely dipped between missions during daily life. Combined with a camera that can stick to walls like a magnet to a fridge, I had a couple of frustrating fights. It holds up fine most of the time but really slows down when too many titans are on screen. Unfortunately, that fun gets hampered when the frame rate starts chugging. The character customization is awesome and hilarious, and I enjoy watching these characters bond, but it just isn't different enough. The only difference is that instead of watching a story unfold between titan slaughtering, you can build a base between titan slaughtering. It's too similar to what I'd been playing all along. Those, alongside the Territory Recovery Mode introduced in Final Battle, don't appeal to me. There seemed to be more groups, but I was told I couldn't play those until I had beaten optional combat missions. I only saw the Scout Regiment and 104th Cadet Corps' stories, and they seemed pretty similar apart from the character you get to play as. The season 3 timeline can be seen through the eyes of a new group once you make enough progress with a previous one. I say cutscenes loosely, as they're more slideshows intercut with talking heads. Episodes are broken up into cutscenes and combat missions. It places you in the shoes of actual characters as they make their way through season 3 of the anime. The distance between those events and my character, the extension of me as a player, makes it feel like I'm receiving a deadened version of the great, passionate source material.Ĭharacter episode mode is new to Attack on Titan 2: Final Battle. No matter what I learned about these characters or how close I got to them, everything played out exactly as I knew it would. It doesn't do anything differently or take advantage of you playing as a character that doesn't exist in the anime or manga. This story mode is another way of telling a tale we already know. It's these conversations that reaffirm the feeling that I'm playing a character who doesn't matter. You're presented with three dialogue options: one will bring you much closer to that character's next rank, another will bring you a little closer, and the other one won't advance your relationship. You can learn more about them and tighten your bonds in a way that loosely reminds me of Persona's social link/confidant system. ![]() This first story mode gives you the opportunity to wander about, speak with various characters, and decide what they wear between missions. ![]() Why aren't I playing as any of these characters? They have emotional depth and sophisticated dreams-why am I being regulated to this mannequin who has no more personality than the name and (gargantuan) body I give it? ![]() But at the same time, I couldn't help feel that staring at the backs of Eren, Armin, and Mikasa as they experience this watershed moment felt odd. It's a bit funny to imagine that they've secretly existed in the background of Attack on Titan this whole time. They watch their hometown get destroyed and silently vow to take revenge. This character practically shares the same story as Eren early on in the series. It puts you in the shoes of a game-exclusive character who was present when the titans first attacked the Siganshina District. The first covers seasons 1 and 2 of the anime. "While has the precise combat I was hoping for, it suffers from numerous shortcomings."Īttack on Titan 2: Final Battle essentially has two story modes.
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